Control and Alan Wake to get film and TV adaptations with new deal

Space Marine 2 Is More Space Marine, and Not Much Else
September 12, 2024
Estos son los requisitos para jugar ‘Star Wars Outlaws’ en PC
September 12, 2024
Show all

Remedy and Annapurna have partnered up, giving the entertainment studio the film and TV rights to Control and Alan Wake.

Remedy Entertainment is partnering with Annapurna for a strategic partnership. The deal will see Annapurna financing 50% of Control 2‘s development budget and give the studio the rights to turn both Control and Alan Wake into film and TV projects. Remedy announced the partnership on Thursday afternoon with an investor press release. The note outlines the specifics of the business deal, which will see film studio Annapurna heavily investing in Control 2. It’ll get the film and TV rights to that franchise and Alan Wake as part of that, though it hasn’t officially announced if adaptations of either are actively in development yet. Both companies will reap benefits from the deal. Remedy will retain the rights to its IP and get a higher revenue share from its games, while Annapurna will get more money from any audiovisual productions. Annapurna will also retain the licensing rights for any ancillary products related to those adaptations. “The future of storytelling requires seamlessly integrating gaming, film, and television, and this partnership will allow us to explore new ways of bringing these narratives to life,” Megan Ellison, founder and CEO of Annapurna, writes in Remedy’s press release. “By leveraging Remedy’s innovative narratives and immersive worlds, we can push the boundaries of how stories are told and experienced across mediums.” What does that mean for players? For one, it means that Remedy can go full steam ahead on Control 2. It also signals that Remedy’s interconnected game universe could finally makes its way to the big screen, something it’s always seemed destined for. Don’t expect any of those projects soon though, as the deal only just came together. Alan Wake 2 splits its campaign up between the titular writer from the original game and a new character, FBI agent Saga. While the two play mostly the same, each one does have some bespoke elements. Aside from smaller touches like each having their own weapons and inventory, they also have different sets of collectibles to search out. While Saga needs to track down and solve things like Nursery Rhymes and open Cult Stashes, Alan’s hidden items, called Words of Power, are more in line with his profession. These are more concepts than actual, physical items to grab, and must be picked up in a unique way. Not only are they worth finding because they unlock a Trophy, but they also will help smooth out the difficulty curve since they serve as upgrades for Alan. Our words may not be as powerful as Alan’s, but they can still guide you to every Word of Power location in Alan Wake 2.
How Words of Power work
Words of Power are environmental objects that only Alan can interact with. While exploring his section, you will be able to hunt down these spots on the map and find a spiral of words written somewhere. To “collect” one, you simply need to shine your light on it from the right angle — your controller will vibrate to let you know you’re getting close. Words of Power are divided into seven types, each of which offers three different upgrade options in different areas. Here’s each type and how they can improve Alan’s skills. The Dark Place and Cultists in Alan Wake 2 may be dark and twisted manifestations of an evil force, but once you shed away the darkness, everything will fall into your arsenal of firearms. Neither Alan nor FBI agent Saga are exactly equipped with the firepower you’d want when wandering through the haunted woods and mind-bending Dark Place, but they can make do with what they have in clever ways. Saga specifically is skilled enough to upgrade all the weapons in her inventory to better protect herself against the supernatural threats that stalk her. Upgrades don’t come cheap, and if you find all the weapons in the game, you will need to make some tough calls on how you improve them. Here are the upgrades you need to see the final chapter of Alan Wake 2’s story.
How weapon upgrades work You can upgrade your weapons whenever you like in Alan Wake 2 by visiting Saga’s Mind Place. Any weapon you have is available to upgrade there, provided you have the required amount of manuscript fragments that you collect from the hidden Luncboxes around the map. These are distinct from the Cult Stashes, so be on the lookout for them since you will need to find quite a few before you can afford even the first upgrade.
Best weapon upgrades
More Bullets
Your starting pistol may not be the most flashy gun in Alan Wake 2, but it is always reliable and it never stops being effective. The first upgrade you should get has to be More Bullets. This will increase the pistol’s default magazine size from 12 to 18. This will obviously make it easier and safer to deal with encounters since you won’t be caught reloading as often but also helps keep your inventory clean since less space will be taken up for ammo.
Another Headshot
For another pistol upgrade, Another Headshot is very powerful if you’re a sharpshooter. If you can score two headshots in a row, the unlucky Cultist will be stunned for a comically long time. That gives you plenty of time to either deal free damage, heal, or just run away if you’re low on resources and not prepared for a fight.
Ready for More
The best shotgun upgrade is easily Ready for More. Healing is not only a limited resource, which again takes up inventory space but also a somewhat long animation. If you’re in a tight situation and on the verge of death, there usually isn’t much you can do. Ready for More can bail you out since it will turn any kill you get with the shotgun into a bit of healing. It isn’t a huge amount, but every bit makes a difference.
Two Shots
The Crossbow may be a late-game addition to your toolset, but is absolutely worth saving some manuscript fragments to upgrade ASAP. Two Shots is borderline essential, making it so you can fire twice rather than just once before needing to reload.
Magnetic Pull
Magnetic Pull could be the best upgrade in the game. With it, after you skewer an enemy with a bolt, switching to another gun will make those bullets track to the bolt for guaranteed hits. If you’re comfortable swapping weapons on the fly, this is satisfying and efficient. Alan Wake 2 is one of the most beautiful games I’ve ever played — and it’s the frontrunner for the most demanding PC game you can currently run. For as impressive as the game is, from its path-traced reflections to the extensive use of Nvidia tech, it’s so demanding that some otherwise-powerful PCs won’t be able to post playable frame rates. It’s clear developer Remedy set out to create a certain atmosphere with Alan Wake 2 that can only be captured with photorealistic visuals. That said, Alan Wake 2 is  proof that more PC games need to adopt a stripped-back graphics setting, even if that means sacrificing a part of what makes the game special.
What in the world is a potato mode?
A potato mode is something so easy to run that you could run it on a potato — not literally, of course, but that’s the sentiment. It’s a kill switch graphics option that will only be used by a small fraction of PCs, but it can help the least powerful (and least expensive) rigs at least run an otherwise demanding PC game. Upgrade your lifestyleDigital Trends helps readers keep tabs on the fast-paced world of tech with all the latest news, fun product reviews, insightful editorials, and one-of-a-kind sneak peeks.

https://www.digitaltrends.com/gaming/remedy-entertainment-annapurna-strategic-partnership/

Aman Mehndiratta
Aman Mehndiratta
Aman Mehndiratta encourages the concept of corporate philanthropy due to the amazing advantages of practicing this. He is a philanthropist and an entrepreneur too. That is why exactly he knows the importance of corporate philanthropy for the betterment of society.

Comments are closed.